![]() ![]() ![]() The small number of remaining 'Mechs makes them exceptionally valuable to the warring houses, and the player will have the opportunity to select which house or houses to serve. The fighting has lasted for so long, and has been so intense, that it has caused technological regression. The game takes place during the 3025 Succession Wars Era, in which powerful noble houses employ an ever-shrinking number of giant fighting vehicles called battlemechs ('mechs for short), piloted by individuals called MechWarriors, to fight for control of the Inner Sphere. Setting īattleTech shares a setting with the original board game, now called Classic BattleTech. In addition to choosing hardware, the player can also specialize the mech's pilots (called "mechwarriors") by selecting talents from a skill tree. The player selects each mech's chassis, the weapons and armor mounted on that chassis, as well as smaller details such as actuators and gyros that influence a mech's turning radius. The developers state that the game will have the spirit of the board game but will not use the board game's rules. Players assume the role of a mercenary commander leading a " mech lance", or group of four giant humanoid-shaped combat vehicles. This includes both of the studio's co-founders Jordan Weisman created the franchise while at FASA, and Mitch Gitelman was the producer for MechCommander and MechAssault.īattleTech is a turn-based strategy video game. ![]() The game shares a setting with the board game that launched the BattleTech franchise, Classic BattleTech, and many members of the development team have worked on previous games in the franchise. The world of BattleTech is dominated by powerful noble houses locked in a devastating war, and the player selects one or more houses to serve. The player is responsible for selecting each mech's model, armor, pilot, armaments, and skills, and controls a team of four mechs (a 'lance') in combat. In the game, the player assumes the role of a mercenary commander leading a team of powerful combat vehicles called battlemechs. The developers set aside US$1 million to create the game, and turned to Kickstarter to secure funding for additional features, including a single player campaign, an expansion of that campaign, and a player versus player multiplayer mode. It was released on macOS and Windows on April 24, 2018, with a Linux release on November 27, 2018. ![]() NEW FLASHPOINT MINI-CAMPAIGNCome face-to-face with two legendary characters from BATTLETECH lore - the Bounty Hunter and the Black Widow of Wolf’s Dragoons.BattleTech is a Mecha turn-based strategy video game developed by Harebrained Schemes and published by Paradox Interactive. EIGHT GAME-CHANGING NEW WEAPON SYSTEMSEight all-new weapon systems can be utilized to destroy even the most formidable opponents in a wide variety of unique ways: the new ‘Mech Mortar is the first AOE weapon in BATTLETECH that can destroy multiple units at once while the new Inferno Missiles coat a target in burning fuel causing enemies to shut down in combat. Each classic ‘Mech comes with unique equipment that reflects the flavor and lore of the original board game. ONE ORIGINAL AND SEVEN CLASSIC BATTLEMECHSSeven classic ‘Mechs from BATTLETECH’s 35-year legacy make their triumphant return along with the first completely new ‘Mech designed exclusively for this expansion. Heavy Metal takes ‘Mech action to the next level with a brand new Flashpoint Mini-Campaign featuring two legendary characters from the famous mercenary group, Wolf’s Dragoons, and a mysterious derelict cargo ship. New methods of destruction await as eight devastating weapons systems are now available to wreak havoc like never before. Eight new ‘Mechs have been added to the world of BATTLETECH, including seven classic designs from the original board game along with a never-before-seen ‘Mech designed exclusively for this expansion. ![]()
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